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A Kingdom Of Shadows: The Dawnbringer War: Book One

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She gloats about how the characters' deaths will free her from this prison, and how her victims will serve her even in death.

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On initiative count 1 in the round in which Brysis attacks, the characters hear the telepathic voice that first called to them. I can help you! There are some glyphs and symbols on the map for the tomb, are they nonsense or actual clues staring us in the face? We have Netherese crap everywhere, and a half elf netheril noble somehow. We have the use of Sovereign Glue and a legendary golden sword hilt. We have a calendar stone from Netheril.

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We have untranslated runes on the map. So, I think my whole "Key to the nether scrolls" idea is only viable if the sword was already ancient by the time she had it- and the sword may have had no importance to her- she likely took it because it's pretty and valuable. Brysis will likely tell us absolutely nothing of the sword, which means as important as this legendary noble netherese oddity was, Dawnbringer- the sword we know nothing about, is something even she would see as supremely valuable.

So- I don't know. Thanks for reading, everyone- let's keep going! Who can decode these runes- pretty gibberish or actual clue? I'm tempted to start tweeting people at DND but feel like that'd be embarrassing and unfulfilling, prolly nothing but "You decide! Twitter is too much power The symbol on the left is jibberish, there's a Z a 7 and A's on the passageways- it's nonsense. I'm looking into nonsense. Edited by - PattPlays on 03 Jun I really need to read Out of the Abyss apparently to see what kind of fudgery was done. Honestly, I bought it and its sat beside my be for about a year now.

I actually kind of started the giant module though. On the first question of Netherese enclaves being all over, I honestly wouldn't be surprised to find enclaves as far away as Shou Lung, the moon and actually I'm making such , even way across the sea with Anchorome. The Netherese had spelljamming technology at one point. That to me says "they flew up so far in the sky that they could watch the world spin beneath them and see all the continents". I've often wondered where all Netherese archmages may have taken their enclaves, because honestly sitting around Netheril itself doesn't exactly fit their personalities.

Why make a big floating, movable mountain and then sit in one spot? Alavairthae, may your skill prevail Phillip aka Sleyvas. I think the idea of dropping netherese stuff all over the place is actually pretty lukewarm now, I thought it was some legendary exclusive part of the past, but now I'm glad to just have stumbled upon it. If I am to be completely in charge of where it came from, I need to pick a time period when it was made I'm still astonished that I'm one of the few people to have apparently ever asked these questions online. I played through Out of the Abyss as a player, and found Dawnbringer.

I've since had a peek at the adventure. To clear something up, the blade is not found in a floating enclave. It's found in the tomb of Brysis of Khaem. The half-elf sorcerer was interred in a floating tomb, which fell into a crevasse at the time of Karsus's Folly. It only consists of a few rooms. What exactly Khaem is isn't clear, but I find it likely that it is an entirely separate place, and maybe not even a flying enclave. It's just where Brysis was from, and likely where the "Lost Tomb of Khaem" was created.

My guess is that the tomb was created by Brysis, in Khaem, before her death. Dawnbringer itself was "forged by ancient sun worshipers", and was meant to "bring light into darkness and to fight creatures of darkness". I would guess that it is was likely forged by followers of Amaunator, maybe from Trinity or Unity in ancient Netheril.

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Somehow, the sword came into the posession of Brysis. The tomb itself gives no indication of Brysis's religious affiliations, but there is a shrine that has unfortunately been defiled by some monster of the Underdark. I would theorise that the defiled shrine was once to Amaunator, and Brysis was once an important figure to the clergy of the sun god, perhaps gifted Dawnbringer for some significant action she took in her life. That Brysis was a female half-elf presumably half-Eaerlanni Netherese noble sorcerer is also of interest.

It's quite the mix - I imagine she might have been quite the talking point at Netherese dinner parties. The fact that her tomb fell into a crevasse over the North instead of over Netheril is also of interest - perhaps prior to her death she had indicated a wish to be closer to the land of her elven parent, and so had set her tomb to head west. But her name is Brysis Khaem, Khaem is her last name. Possibly even her elven name, if Khaem was not the preestablished Netherese house she was a noble of. However, Kanzen, I love everything after that, the rest of your post is exactly what I'm looking for in this analysis.

Anaunator is a key here, and likely points us away entirely away from any Ars Factum shenanigans, though all the gold themeing really got me excited. Gold artifact, scrolls on how to build artifacts, golden bushes, golden scrolls, gold elves, it all seemed so peculiar Still, who'se soul is inside Dawnbringer- that is a pattern with all artifacts right? Damn now I have to look up what happened to Anaunator- is that the whole split between lawful neutral and neutral good thing that birthed Lathander? And who is our resident sentient weapons expert- how are the memories on sentient weapons?

How are their sanities? I'm surprised she didn't turn evil and let Brysis wield her! Are sentient items limited in their ability to act like people? Can they not experience attatchment, long term memory, or alignment changes? This is all so useful to learn, I'm loving this!

Creepy alien obelisk under Gracklestugh, earth node or simply a Lovecraft reference? Uhg and this question How are the characters to complete that quest Ayrik Great Reader Canada Posts. You might wish to peruse this old scroll http: Originally posted by Ayrik You might wish to peruse this old scroll http: In ours- still a powerful netherese noble, still mummies, everything lines up- but we get a necklace of fireballs, philter of love, gold, scorpions, and dawnbringer.

What allows Dawnbringer to qualify as a legendary weapon? It's just a Sun Blade with a sentience! In my world I'm having it age and grow and change, just like any great magic weapon should. See Drizz't's weapons If a single nether scroll is able to genderswap you or gain you a level, then what is so special about Dawnbringer that makes it legendary? I think other than the possibility of the golden hilt of dawnbringer being the key to the gold scrolls of Ars Factum, the only legendary quality about Dawnbringer would be its age or its sentience.

This sword is OLD. When Brysis took it to her rest, the thing was probably strong enough to slay a god, but has retreated into the most basic form over time, and lived and died a multitude of lifetimes in sheer darkness. The most legendary thing about this sword to me personally is how it even has sentience after centuries in the dark, are sentient magic items special in that they do not go insane?

What creature could have a soul brave enough to withstand over a thousand years of darkness? Loving this everyone, keep it up! Members of the church of Amaunator were powerful political figures at the height of Netheril's rule.

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Amaunator's clergy were extremely hierarchical and rulebound. Each Righteous Potentate high priest of a temple, called a "Court" oversaw all aspects of church functions. No one could perform or be relieved of their duties without the consent of the Righteous Potentate or one of his seven Monastic Abbots. Under each of the seven Monastic Abbots, there were an additional seven High Jurists priests who served relentlessly, performing whatever duties were assigned to them. Lower ranks of clergy members served beneath the High Jurists, and were known as in descending order: Within Amaunator's church, there was an elite sect of clerics and holy warriors called Sunmasters, who later represented a branch of the church of Lathander known as the Brotherhood of the Glorious Sun.

Okay, from my Anaunator research, I think that Dawnbringer probably is not as old as the Nether Scrolls, and was just made by high ranking worshipers and that's kind of it. Still, someone's soul is inside this weapon.. Blackrazer was able to have 'friends' in other magic weapons Was she kept away from others?


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Does she remember the church of Anaunator? Will she be really confused when she sees the church of lathander? A player in my game, a previously tiefling now aasimar paladin of Lathander is wielding the sword, and spent a few months on the surface "returning" her to "her" church, but I don't think she would really understand it all if she's used to the Netherese ways. Welcome to our church of the sun. You need to change your name or risk becoming heretics.

I found a really obscure reference to the term Dawnbringer. Confirmed the same or do the churches still see that belief as heresy? I think this paladin might become a Sunmaster I think Dawnbringer might be changing her alignment to Lawful Neutral What is the state of the church of lathander in 5E? It was sadi that in the spellplague everyone realized that Lathander and Anaunator were the same, but what does that mean for the church?

Did the Brotherhood of the glorious sun do anything in the past 10 years? Or- it would be a hundred wouldn't it She's referred to "Brysis of Khaem" at least 3 times, including when she talks about herself - and "Brysis Khaem" only once. I think the latter entry may be a grammatical mistake. Alternatively, maybe her surname and the place are the same - I guess she was a noble after all. So she's Brysis Khaem, from Khaem, and she refers to herself as Brysis of Khaem - not unthinkable for a noble from an ancient culture. Artifacts are often powerful, sometimes more powerful than the combined magical potency of entire armies and nations and species.

But they don't need to be greatly powerful. Some artifacts are surprisingly unspectacular, easily outclassed by "ordinary" magic items. Each artifact is unique.

Most are intelligent, but no matter how mediocre their thinking might be they often possess experience or knowledge unknown to any other intelligent being. All artifacts have a history. Usually a history which intimately involves other beings or artifacts of tremendous power and importance. Dawnbringer may have a critical function in preserving light or defeating darkness - imbued by its unique history - which cannot be matched by any other apparently superior weapon. Originally posted by KanzenAU She's referred to "Brysis of Khaem" at least 3 times, including when she talks about herself - and "Brysis Khaem" only once.

Still wading through a bunch of threads that your post led me to. Originally posted by Ayrik Artifacts are often powerful, sometimes more powerful than the combined magical potency of entire armies and nations and species. I think this is finally the approach I was waiting for, thank you. However, now my theorycrafting is supposing a time when light does snuff out darkness I'll throw out one idea It would be a kind of interesting idea if this ancient sword is in fact of new manufacture maybe in the years prior to the spellplague.

Maybe it was even created in cooperation with priests of Lathander upon the command of their god. I am a long time lurker, first time poster. When they made the change, I think they just counted number of games played while a class was in use. I rotated through all classes just to earn the weapon, and although I never used the hero with those classes, they were all at least Assassin is supposed to be the class event this week, so more people will get it to lev70 and get a bit more tank-y with it.

So far I think I agree with you that it's not as amazing as Tacet made it out to be. Class weapon is not as good as other options.


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Someone else mentioned Bronzelock Pistol. There's a few others Dawnbringer is great as it makes you tankier, Divine Protector is great on Divine Teams, but at that point your class should be Priest. The double-chance to kill on skull is great, and I got a ton of mileage out of it in Guild Wars and Invasions. It's currently my favorite class, and I opened Divine Ishbaala today so I have a divine Ishbaala actually. Maybe I should look into it. But I'm blowing things up with Dragons at the moment.

Trying to figure out if I should go with Dragon Guard or Runepriest and build a team around it. But currently my team is. Not sure it's optimal, but Suna usually ends the game at near health each time. It's a slow kill, but until I find something better I don't have Suna, but worked out a pretty solid Suna team with a guildie who was looking for help: I thought about Dragon Soul, but that's really intensive on red and purple. So it wouldn't work with Suna. I dont have Sylvanimora unfortunately. There's a reason I listed them as separate teams. Dragon Soul and Suna don't share any synergy.

I wouldn't recommend them together. That's a large amount of nuke damage. You don't need a firestorm. The reason Lord Ember works on that team is because Divinia, Suna and Yao Guai all benefit from red, but none are good in front. While Divinia will be the main mana generator and supply life to Yao Guai Ember helps keep the team fat and happy with plenty of red matches. It's highly synergistic, but doesn't work if you're missing pieces. Suna is actually a subpar troop, this team was created to maximize the benefit from her.

In certain situations, but not usually. In that case, I'd either run Mountain Crusher or Divine Protector, for similar reasons, depending on which you have access to. DP is better but not available currently. I just found out something very interesting. Suna's drain works with Faerie fire Use of this site constitutes acceptance of our User Agreement and Privacy Policy.