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Search for the Lost Realm

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The Lost Realm Page 1 of 3 1 2 3 Next. A Fell Wraith Type: The question of who works the evil spell is answered by the appearance of a dark figure.

The Lost Realm

He must be stopped! Add Thaurdir to the staging area. Then, reveal 1 encounter card per player. If a player has no cards in his deck, he is eliminated from the game. The players cannot defeat this stage while Thaurdir has any hit points remaining. If the players defeat this stage, they win the game.

The Lost Realm Number: Sebastian Giacobino No Comments have been made. The Weather Hills Threat: Immune to player card effects. While Amon Forn is the active location, it gains: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player. Dimitri Bielak No Comments have been made. Ruins of Arnor Threat: Trudi Castle No Comments have been made.


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Angmar Orcs Threat Threshold: If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player. In the twilight he saw a large black Orc Joel Hustak No Comments have been made. After Angmar Marauder attacks and destroys an ally, return it to the staging area. Anthony Feliciano No Comments have been made. Either discard 1 ally from play, or reveal an additional encounter card. If this attack destroys an ally, return attacking enemy to the staging area. Tey Bartolome No Comments have been made. Each enemy engaged with you gets -1 [Defense].

After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy. Sebastian Giacobino 16 Comments Athelas Type: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character. Athelas they named it When Baleful Shade attacks, the defending player discards the top card of his deck.

Exhaust a character you control. Assign X damage among characters committed to the quest. X is the number of characters committed to the quest. Deal 1 damage to the defending character. Tommy Arnold No Comments have been made. Borders of Bree-land Type: Intruders in Chetwood Threat: While Borders of Bree-land is in the staging area, it gains: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area.


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  • Defending character gets -1 [Defense] for each quest stage in play. Jake Bullock No Comments have been made. After the last time counter is removed from Broken Battlements, each player discards the top 5 cards of his deck and places 1 time counter here. Each player discards the top card of his deck. Juan Carlos Barquet No Comments have been made.

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    One player chooses and engages an enemy in the staging area. Defending player either exhausts a character he controls, or returns attacking enemy to the staging area after this attack. Michael Wolmarans No Comments have been made. Cold from Angmar Type: Each player deals 1 damage to a hero he controls.

    Attach Cold from Angmar to the current quest. Counts as a Condition attachment with the text: Florian Devos No Comments have been made. While Concealed Orc-camp is the active location it gains: If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1. Return attacking enemy to the staging area after this attack. No more than 3 progress tokens can be placed on the current quest each round. While Orc Rearguard is the current quest it gains: At the end of the staging step, reveal 1 card from the encounter deck.

    After Corned Orc engages a player, it makes an immediate attack. Immune to player card effects. While Amon Forn is the active location, it gains: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player. After a Weather treachery is revealed from the encounter deck, place 1 resource token here.

    While Exposed Ridge is the active location, it gains: At the end of the refresh phase, each player deals 1 damage to a character he controls. While Sheltered Valley is the active location, it gains: When Sheltered Valley is explored, heal all damage from 1 character. Remove 1 resource token from the Mission objective. While Concealed Orc-camp is the active location is gains: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective.

    The first player searches the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Each player assigns X damage among characters he controls, where X is the number of quest cards in play. Then, exhaust each damaged character. After the last time counter is removed from this quest cards, each player deals 4 damage to a hero he controls. Then, place 4 time counters on this quest card. After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir makes an immediate attack against the first player.

    After Thaurdir's Damned engages you, discard the top 2 cards of your deck and assign X damage among characters you control. X is the combined printed cost of the discarded cards. The Lost Realm x4. When Baleful Shade attacks, the defending player discards the top card of his deck. After the last time counter is removed from Broken Battlements, each player discards the top 5 cards of his deck and places 1 time counter here.

    Each player discard the top card of his deck.

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    While Norbury Tombs is the active location, it gains: When Norbury Tombs is explored, each player shuffles the top 5 cards of his discard pile into his deck. Return the topmost enemy in the encounter discard pile to the staging area. After the first player discards any number of cards from the top of his deck, place 1 resource token here. While Haunted Keep is the active location, the first Undead enemy revealed each round gains surge.

    Defending player discards the top card of his deck. While Deadmen's Gate is the active location, it gains: After a player triggers an 'Action' or 'Response' effect, he must discard the top card of his deck. Each player must either discard 1 card from the top of his deck for each questing character he controls, or remove each character he controls from the quest. At the end of the refresh phase, each player discards the top X cards of his deck, where X is the number of Undead enemies engaged with him. Either discard 1 ally from play, or reveal an additional encounter card. If this attack destroys an ally, return attacking enemy to the staging area.

    After Angmar Marauder attacks and destroys an ally, return it to the staging area.

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    After Angmar Captain attacks and destroys an ally, discard the top card of the defending player's deck. If the discarded card is an ally, Angmar Captain makes an additional attack against the defending player. Each player must search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. While there is only 1 quest card in play, Shrouded Hills gains surge. Either search the encounter deck and discard pile for an encounter side quest and reveal it, or choose a different quest card in play to be the current quest until the end of the phase.

    Shuffe the encounter deck. Reveal 1 encounter card for each quest card in play. Lost in the Wilderness. Each player places all cards in his hand facedown underneath Lost in the Wilderness. When Lost in the Wilderness is defeated, return each card underneath it to its owner's hand. Assign X damage among characters commited to the quest.

    X is the number of characters committed to the quest. Remove each damaged character from the quest. Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. Counts as a Condition attachment with the text: Characters cannot be healed. After Make Camp is defeated, each player heals up to 3 damage from a hero he controls. After the "when revealed" effect of a treachery card is canceled, raise each player's threat by 2.

    If this attack destroys a character, the defending player raises his threat by 2. When Ancient Causeway is explored, raise each player's threat by 2. Raise each player's threat by the Threat of the active location. At the end of the refresh phase, raise each player's threat by 2. After Search the Ruins is defeated, reduce each player's threat by 3. After Dead Lord engages you, put the topmost Undead enemy in the discard pile into play engaged with you.

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    If this attack destroys a character, reveal 1 encounter card. Put each copy of Cursed Dead in the discard pile into play in the staging area. If there are no Undead enemies in play, Restless Evil gains surge. At the end of the refresh phase, discard the top 3 cards of the encounter deck. Return the topmost Undead enemy in the encounter discard pile to the staging area. Terror of the North. Each player discards the top 3 cards of his deck. Until the end of the round, add 2 to the total Threat in the staging area for each different card type discarded this way.

    Defending player discards the top 3 cards of his deck. Each player discards each ally he controls that has the same title as a card in his discard pile. Attach to the current quest. The Power of Angmar. Cards in each player's discard pile cannot leave that player's discard pile by player card effect. After this stage is defeated, each player shuffles the top 5 cards of his discard pile back into his deck. Stop the War Party. Add 1 Orc War Party to the staging area.