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Ambushed Souls

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Head down the next set of stairs, into a large chamber with a Prowling Demon.


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You may try and fight this Demon a few times, but if you're not ready yet, go ahead and run as quickly as possible to his left. He turns slowly, and should not be able to track you quickly enough to harm you. Exit out the bottom of the room to enter the Darkroot Garden proper.

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Take note of the glowing flower, as you will encounter many others like it along the way, usually indicating the general paths you can take. The forest, particularly past the sealed door, is a difficult area to navigate, and as such you should be careful on your way. Head to your left and walk down the path to encounter your first Demonic Foliage.

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Head down the path towards the next bit of light. On your right will be a fork, leading down the cliff face to Darkroot Basin. You may proceed this way if you choose. This route through to the Basin will allow you to gain access to the area behind the Crest locked glowing door, thus saving you 20, souls. However you will need to defeat the Hydra to do so Continuing from the fork, head forward slowly, ahead of you is another Demonic Foliage on the edge of a cliff.

You can block him and force him over the ledge, but watch out for its grab. Head forward around the corner, and you'll come upon a clearing up ahead. There's another obvious Demonic Foliage in the distance, but look closely, and you'll see another one resting in the ground on the right. Proceed forward slowly and you won't trigger him until you're ready. Once these two are out of the way, look around and take note of the loot on the ledge across the chasm, and another piece behind a rock in this area.

Head forward down the path towards the large glowing door. If you purchased the Crest of Artorias from Andre of Astora , you can open it, but the enemies beyond are fairly high-level the Clan of Forest Protectors.

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Explore the wall to the left of this door, and you'll find an illusory wall with a bonfire behind it. Light the bonfire and rest here. If you wish to Kindle it, do so, as you will be revisiting this location frequently in the future for multiple bosses and quite likely soul farming the respawning Clan of Forest Protectors give 7, souls per trip, which can equate to repeatedly farming 7, souls in less than a minute a time for mid-late characters. Head down the path to the right of the locked door. As you head down, there will be a small cave on your right.

This is a trap, with 3 Demonic Foliages laying in ambush around a Soul. If you're early in the game, the Soul may not be worth the trouble of fighting three Foliages at once, though even weak characters shouldn't have too much trouble taking them down one at a time. Take the soul or leave it, then continue down the path. The next area introduces another new foe, the Giant Stone Knight. These Knights are slow but powerful, and have a spell that will slow your movement to a crawl.

At the bottom of the path, you will have a clearing in front you. There are 5 Giant Stone Knights laying in wait here, all of which you should be able to easily challenge one at a time though note that two of them will be accompanied by two Demon Foliage; it's usually best to try and kite these Foliage away from the Knight and dispatch them first, leaving the Knight to be dealt with on its own. To go straight to the boss skip to step 7, or continue for something interesting in this area: On the far right, you will notice a glow from a corpse.

From the path, follow along the left wall and you'll see a path leading to some loot. Walk down it slowly, and turn to find a Demonic Foliage has popped up behind you. Once he's done, turn back to the path and you'll see the loot resting at the foot of a not-so-peaceful tree.

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Lash out and kill the snake lizard on the trunk and collect the Partizan. Starting again from the bottom of the path, look to your immediate right to see a tree… breathing. Behind the "tree" is also another creature.


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  4. Strike out and kill the tree and the creature behind it, opening up another detour. Head down the path here to encounter more Stone soldiers and if you move closer to the cliff, several Frog Rays will jump on you. After defeating those enemies collect a soul that is on the left side of the cliff. It's taken me 13 hours to clear the forest, lost bastilla, and get to Iron fortress and most of it was due to ambushes slowing me down. It's so formulaic that by now the Pursuer showing up just feels like free souls.

    Who though that just putting more ambushes in would be 'challenging'? Feels rather lazy to me. Who said the game is supposed to be challenging? This game have had its enemies moved.

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    Some enemy placement is just BS because it use the mindset. No it isn't more challenge, its just bad design. Its bad design in the same way when someone makes a horror games with really bad controlls and claims having controlls that fight you instead of working with you is part of the horror, which it isn't.


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    Overall I like the improvments but some changes is really bad. Like the Lost Bastille key. Why was it moved?