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Crystal Quest Part 5

For this puzzle you have to match the colours on the badges to the colours on the music box to play a song. The numbers show the order you should enter them into the music box. Use the left knob to change the line. Use the cursor to select the colour for that specific line. Use the handle on the right to play the song after you have finished entering everything. The above picture shows the names of the colours. You can work this out your self by just taking a mental note of the colours or you can check all the songs below. Music Minded 33 20 Mind the music. Exit through the door, after listening to the song.

We are back at the ice fortress. This puzzle is a bit like the one you did with Rosella in the last Chapter.

Lyrias' Quests - AQ3D

Notice the sapling is now a fully grown tree, walk all the way forward to the brown gate to find its locked by a padlock which needs 4 keys. Return to the middle of the village, where the tree is.


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Depending on your previous choices, all but one of the shop doors will be locked. Keep trying to open each door until you find the one that's open.

Specifications

The door that's open should be the villager you visited in the last Chapter. There will also be a few more things to interact with. Leave the shop for a cutscene. The fire is now destroying everything. Run home by exiting under the archway and continuing right along the path. When you reach the statue, follow the bottom path down and then right towards the bridge. After the cutscene we will be back over the other side of the bridge and the fire will be gone. Follow the path down until you reach the bush where the badger was hid in Chapter 1. Follow the path downwards once more until you reach the Main Hall, proceed inside.

In the middle of the hall will be a table with a candle and a clue. The clue says, 'The light will help clear up all your tunnel vision'. We now know we need to use the candle in a tunnel, to find our first object. Head up the stairs to see a picture of some animals as well as a chest.


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  • We're going to ignore the other animals for now and focus on the Frog. Exit out of the main hall And follow the path down. When you reach the next available opening to the left take it. The path will take you to the pumpkin patch. From the pumpkin patch continue all the way to the left to the see a 'fruit picker' leaned up against the hedge.

    Quests and Missions

    Collect It and return to the pumpkin patch. Follow the path right and then straight forward and to the left a little, until you reach Grahams statue. Notice your treasures are saved but all the tree's are burnt. Notice the dirt mound with X marks the spot on it. We need to find something to dig with. Climb back up the ladder and follow the path to the right, stop when you reach the first sign.

    Head up the hill and enter the cave to your left. Notice it now has lanterns to light the way.

    As you walk through the cave you'll notice you can interact with a small space in the wall. Use 'Lit candle' on the space to receive a clue, 'If this puzzle has you trapped, use this shovel to dig up the answer', and a 'Shovel'. Continue left through the cave and out the other end. Inspect the Goblin holes to see they have been covered up. Continue following the path until you reach the tree Triumph was stuck in.

    Follow the path left, all the way back to the cave. As your walking notice a Goblin tree village has appeared, there is a key on one of the homes. Continue left along the path and enter the cave. Turn around degrees and follow the path back to the Goblin tree village. The Village will be gone but the Goblin holes will now be open.

    In the third Goblin hole you come to there is a 'ladder'. Click on it to put the ladder in your inventory. Follow the path left back to the cave. After entering the cave turn around degrees and follow the path back to the Goblin tree village. Use 'Ladder' from your inventory on the third Goblin hole. Follow the path that goes back through the cave and down to the bottom of the hill where we started.

    Crystal Quest 20x2.5 Water Filter Housing, White

    When you reach the sign saying 'Fantastical floating island'. Follow the path to the right. When you reach the sign saying 'Don't turn right'. Turn right and you should be at the picnic area. Walk up to the round grey pedestal and use all 3 'Triumph commemorative plates' on it. Use the small grey knobs at the bottom of the screen to turn each individual plate. Make sure the first plate has Grahams head pointing north and triumphs feet pointing south. Line up the other two plates so they are in the same place as the first plate. Once all three are lined up you will notice a clicking noise, we can now enter the letters, that Graham and the two arrows are pointing to.

    Jump down into the hole and use 'Shovel' from your inventory on X marks the spot. We will receive another clue, 'It's always knife to met the pun king'. As well as a 'Knife'. We need to cut open a pumpkin. Head back to to the pumpkin patch by climbing out the hole, following the path left, past the statue all the way to the village archway, and down towards the pumpkins. Use 'Small knife' , on the pumpkin to receive another clue, 'I've always wanted to try fly fishing before I croak'. As well as a 'Fishing pole with fly bait'. We're getting close now.

    From the pumpkin patch walk left a little then straight down to the blank space. Notice the rock in front of you. Walk around the right hand side of the rock and continue straight until Graham tells you there is nothing else to see. Keep walking until You come to an invisible wall. Follow the wall In an upwards and slightly left direction until you feel an invisible entrance.

    Continue left along the invisible bridge and Graham will try to stop you again but keep going. Eventually you will see Pillar, walk towards her. Pillar will disappear but continue walking towards her croissants and interact with them to unlock:. Raisin the Dead 38 20 This is a hidden achievement. Follow the path back down and to the right until you come to the rock again.

    From the rock walk right and down a little. Keep going and you should see some frogs! Stand on the small pier and use 'Fishing pole with fly bait' from your inventory on the frog. During the cutscene you'll notice the frog has a number 8 on his back. Time to return to the main hall to finish our puzzle. Walk forwards up the path and back through the blank space keep going until you reach the pumpkin patch. Follow the path to the right and then down, all the way back to the main hall.

    Scattered through out the building are little pink bunnies count them all to find our first number. Notice the canvas with a badger on it to the left of the room. Go though all the different coloured canvases to see they all have part of a number on them. Once you've been through all three click never mind. Notice the scales at the right of the room. The top scale has a miniature version of Mr. The two bottom scales have a 4 ounce and a 8 ounce bottle.

    We know that two orange bottles are equal to 4 ounces. Two green bottles and one orange bottle are equal to 8 ounces. Which means one Orange bottle equals 2 ounces and one Green bottle equals 3 ounces. Using this knowledge place the bottles on the scale next to Mr. The evening was lovely, at 9. You cannot roa,m around freely trying to spot turtles, the tourists are restricted to viewing one nesting to prevent disturbance.

    It was a magical experience and well removed from the chaos that I had read in the Lonely Planet etc. The chalets were basic but fine for one night. All of your saved places can be found here in My Trips. Log in to get trip updates and message other travelers. Log in Join Recently viewed Bookings Inbox. Browse forums All Browse by destination. What are the most popular tours in Sandakan?

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